《光線追蹤精粹》翻譯周報 2019-04-23?

www.vinjn.com
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vinjn/ray-tracing-gems-cn?

github.com
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離 Vinjn 宣布《光線追蹤精粹》翻譯計劃已經過去一周,這一周發生了不少事情:

  • 出版社開始談版權
  • 所有章節得到認領
  • 溝通渠道已經建立

出版社開始談版權

如題,相信下周能給大家更新進展。

溝通渠道已經建立

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所有章節得到認領

部分章節甚至得到多人的認領。

PART 0

  • vinjn Table of Contents
  • renyuhuiharrison / papalqi Preface
  • papalqi Foreword
  • renyuhuiharrison Contributors
  • papalqi Notation

PART 1: RAY TRACING BASICS, editor: Chris Wyman

  • RainVector / papalqi 1. Ray Tracing Terminology
  • YanFeiGao / papalqi 2. What is a Ray?
  • jingjingshenye 3. Introduction to DirectX Raytracing
  • Nicholas10128 4. A Planetarium Dome Master Camera
  • editazhu 5. Computing Minima and Maxima of Subarrays

PART 2: INTERSECTIONS AND EFFICIENCY, editor: Ingo Wald

  • haiyuem / liyongnupt 6. A Fast and Robust Method for Avoiding Self-Intersection
  • AmesingFlank 7. Precision Improvements for Ray/Sphere Intersection
  • wubochang 8. Cool Patches: A Geometric Approach to Ray/Bilinear Patch Intersections
  • lifangjie 9. Multi-Hit Ray Tracing in DXR
  • butterfly0923 / zhxx1987 10. A Simple Load-Balancing Scheme with High Scaling Efficiency

PART 3: REFLECTIONS, REFRACTIONS, AND SHADOWS, editor: Peter Shirley

  • Nicholas10128 11. Automatic Handling of Materials in Nested Volumes
  • Nicholas10128 12. A Microfacet-Based Shadowing Function to Solve the Bump Terminator Problem
  • Nicholas10128 13. Ray Traced Shadows: Maintaining Real-Time Frame Rates
  • Nicholas10128 14. Ray-Guided Volumetric Water Caustics in Single Scattering Media with DXR

PART 4: SAMPLING, editor: Alexander Keller

  • papalqi 15. On the Importance of Sampling
  • FancyVin 16. Sample Transformations Zoo
  • Angiewei / slongle 17. Ignoring the Inconvenient When Tracing Rays
  • slongle 18. Importance Sampling of Many Lights on the GPU

PART 5: DENOISING AND FILTERING, editor: Jacob Munkberg

  • XBOOS 19. Cinematic Rendering in UE4 with Real-Time Ray Tracing and Denoising
  • gigichq 20. Texture Level of Detail Strategies for Real-Time Ray Tracing
  • Cielrin 21. Simple Environment Map Filtering Using Ray Cones and Ray Differentials
  • bluesummer 22. Improving Temporal Antialiasing with Adaptive Ray Tracing

PART 6: HYBRID APPROACHES AND SYSTEMS, editor: Morgan McGuire

  • quicklyslow 23. Interactive Light Map and Irradiance Volume Preview in Frostbite
  • tavechiang 24. Real-Time Global Illumination with Photon Mapping
  • tankiJong 25. Hybrid Rendering for Real-Time Ray Tracing
  • tankiJong 26. Deferred Hybrid Path Tracing
  • zhxx1987 27. Interactive Ray Tracing Techniques for High-Fidelity Scientific Visualization

PART 7: GLOBAL ILLUMINATION, editor: Matt Pharr

  • qingqhua 28. Ray Tracing Inhomogeneous Volumes
  • zhan2586 29. Efficient Particle Volume Splatting in a Ray Tracer
  • FancyVin 30. Caustics Using Screen Space Photon Mapping
  • papalqi / zhxx1987 31. Variance Reduction via Footprint Estimation in the Presence of Path Reuse
  • papalqi 32. Accurate Real-Time Specular Reflections with Radiance Caching

vinjn.com - Democratizing Visual Computing


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